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NBA 2K25 review in progress

In recent years, developer Visual Concepts has focused on updating online features and adding more microtransactions, turning the meat of its annual basketball series into a forgettable merry-go-round of reheated ideas and uninspired modes. But after roughly a dozen hours with NBA 2K25 so far, it already feels like a seasoned league veteran, and the definition of a perennial starter—there are still holes in the game, but solid fundamentals and a willingness to adapt help make it a reliable part of any rotation. Or, in this case, right now it looks like a fresh and innovative entry that could win over new fans and bring back old heads.

Make no mistake, you can’t teach a long-running basketball simulation new tricks. But that doesn’t mean you can’t polish it until it’s as smooth as Steph Curry’s buttery jumper. That’s where the return of ProPLAY technology shines. Though it was originally introduced as part of 2K24, this year’s iteration is much better. It produces more lifelike player animations and movement, so Paul George’s fluid jump shot and Jayson Tatum’s upper-body movement look like the real thing.

The introduction of Go-To Moves by Visual Concepts further emphasizes NBA 2K25’s focus on realistic player movement. With them, you can mimic your favorite player’s iconic signature move, whether it’s Nikola Jokic’s one-legged sidestep jumper or Donovan Mitchell’s bump-and-stepback shot. I especially enjoy using (and abusing) these go-to moves when my game gets paused or the clock is ticking, as most of them, like KD’s crossover hesi pull-up, guarantee spacing and an open shot every time.

The only problem I have with it is the lack of variety. Sure, spamming the same, nearly unstoppable go-to shot is fun, but I wish every superstar had more than one signature skill they could fall back on. I was especially disappointed to see the go-to post moves nonexistent; a one-dribble pull-up fadeaway shouldn’t replace Joel Embiid’s veritable arsenal of dream shakes and shimmy fakes.

Rhythm and Blues

Another interesting new addition is Rhythm Shooting, a completely different and more complex way to score middies and threes. But I’ll be honest: as someone who’s been square tapping-and-releasing for years, I found it pointless at first. It just didn’t feel like there was a reason to learn the trickier down-up Pro Stick move. But after trying it out a few times, as well as the classic shooting method with various jump shot animations, I started to prefer Rhythm Shooting, not only because it’s more forgiving of imperfect releases, but also because you can seamlessly transition into dribbling moves after faking a shot.

Of course, with the revamped animations comes a new shot meter, which I’ll be honest, I was frustrated with the first time I played a full match with it. Can you blame me for getting riled up after blocking three open shots in a row? It was clearly the shot meter’s fault and certainly not a skill issue. But while I came perilously close to both hurling hurtful insults and a controller at my TV, cooler heads prevailed and I eventually learned about the new Shot Timing Profiles feature.

By default, NBA 2K25’s Shot Timing Profile is set to Difficulty-Based, meaning that your current difficulty will heavily impact your jump shot timings. So if you’re playing on All-Pro, like me, your release will need to be near-perfect to get your shots in. Or, if you’re on Hall of Fame for some reason, you might as well not even bother. Thankfully, this isn’t your only choice, and there are four other profiles you can try out: Real Player %, Low Risk-Reward, Normal Risk-Reward, and High Risk-Reward.

After switching to Normal Risk-Reward, the setting that most closely resembles the previous 2K timing, it was much easier to get used to the new shot meter, as an imperfect release had less of an impact on a shot (and thus saved my TV). But Shot Timing Profiles can only do so much to mask the fact that this year’s arrow shot meter, along with the ring and dial alternatives, are still difficult to time, and I wish there was an option that would let me use last year’s more classic bar design, which was easier to master.

After experimenting with the new tutorial hub, Learn2K, I was curious to see what the rest of NBA 2K25 had to offer. So, I headed over to MyNBA Eras to check out the new Steph Era, which confusingly picks up in 2016, two years after the Warriors’ first championship and the true beginning of Curry’s reign of terror. Or should I say, three-rror? Get it? While the Steph Era makes the 2010s feel uncomfortably crowded (the LeBron Era takes place in the first half of the decade), it’s an addition I can fully get behind, commemorating Steph and co.’s near-unstoppable dynasty the way it deserves.

RPGeez, Really?

Since this was the only new feature in Eras, I immediately turned my attention to the return of MyGM, which to my surprise almost turned into an RPG. I emphasize the word almost because the RPG elements feel fragmented and incomplete. When selecting a pre-made character, you’re given a choice of six different backstories, which grant different attributes and benefits depending on your preference. I like that this allowed me to craft a unique rags-to-riches story for my incoming GM (for the record, I chose Ex-Scout because I wanted an Erik Spoelstra-style story), but the problems with this new RPG direction started when I finished creating my character and found myself in bizarre conversations with some of the staff members on my team.

Every dialogue with these NPCs feels unnatural and forced, cobbled together to give out seasonal tasks. In my first conversation with the team governor, he immediately asked me to get rid of our oldest (and best) player because of a dream he hadFrustrated, I almost turned in my resignation letter. But Mama hadn’t raised a no quitter. So, after wrapping up my strange water cooler conversation with the governor, I went out and explored the rest of the new MyGM building.

Unfortunately, much like the unhelpful and unrealistic tone of the previous conversation, the MyGM building also feels empty, barely filled with expensive equipment that you can’t touch, like a barren museum. Rather than reflecting a bustling business hub for a multimillion-dollar NBA team, the oddly designed, single-story space feels more like an expensive penthouse apartment you share with four strangers.

NPC interactions are confusingly kept to a minimum there; you can only talk to your team’s governor, scout, head coach, or best player if they have an exclamation mark above their head. Otherwise, they’ll give you the cold shoulder. Outside of these rare conversations, the rest of your management responsibilities are handled in the Nav menu, making the MyGM building and the people in it even more of an afterthought.

Don’t call it a comeback

Having been somewhat underwhelmed by the new features in MyNBA Eras, I braced myself for disappointment before diving into the revamped MyCareer mode. Oh, how wrong I was. Upon booting it up for the first time, I was immediately transported into every hooper’s childhood fantasy: it’s overtime in Game 7 of the NBA Finals, my team is leading, and (after choosing my favorite position, team, and appearance) I got to play the rest of the game for a shot at history.

While it’s only a brief snippet of my player’s potential storyline to get things going, this direct thrust into a high-stakes scenario is the sudden revitalizing jolt MyCareer needed after last year’s disappointment. That said, after finishing the match (spoiler alert: we won), I’ll admit that I’ve spent most of my time in the mode so far trying out various Pro-Tuned Builds and NBA Template Builds because I couldn’t decide on one. That’s been fun in and of itself, but I’ll have to dive in and make that intro a reality before I write my final review.

So, since I’ve only had a few days with NBA 2K25, I’ll have to play a lot more before I pass judgment. I’ve only had a limited amount of time to check out the shiny new online features, for example, but I’m at least cautiously optimistic about what I’ve seen overall after enduring 2K24’s glaring shortcomings and disastrous lack of a single-player storyline. Let’s hope my optimism isn’t dashed by an inevitable wave of microtransaction ads in MyTeam. Either way, I’ll be back next week with a score.

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