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God of War Ragnarök on PC lets players reduce intrusive puzzle hints

Today, God of War Ragnarök arrives on PC, nearly two years after its console launch, and it brings a much-requested new feature.

Yes, players can finally reduce the frequency of puzzle hints from companions, so chatty Mimir will finally shut up. Check the in-game “Gameplay Settings” tab to enable this feature.

You may remember a lot of the discussion about the high frequency of puzzle hints in God of War Ragnarök. Essentially, when you arrive at a puzzle, NPCs will drop hints to the solution before you even get your bearings.

God of War Ragnarök – Launch Trailer | PC GamesWatch on YouTube

Many players found the hints intrusive, but there was no specific way to turn them off. While the accessibility options included a “Puzzle Timing” setting, this was actually to increase the time limit on certain puzzles. As the game’s lead UX designer, Mila Pavlin, told Polygon at the time, “Those settings don’t affect the jokes.”

Players took matters into their own hands by turning down the volume of the dialogue during the puzzle sequences, but this turned out to be a less than ideal solution.

Thankfully, Sony Santa Monica listened to the critics and added the option for PC players, as detailed on the PlayStation Blog . And it will be added to the console version soon as well.

Another PC addition that will also be coming to consoles is Cinematic Audio Description. Found in the accessibility options, this provides contextual information alongside dialogue in cutscenes.

Finally, for anyone streaming their God of War Ragnarök game on PC, Sony has made custom notifications available for subscribers, followers, and the like.

God of War Ragnarök is available now on PC via Steam and Epic.

“Like its heroes, God of War: Ragnarök learns to love itself for who it really is: huge, lavish, and delightfully absurd,” said Eurogamer’s God of War: Ragnarök review of the original PlayStation release.

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