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All answers in Home Safety Hotline

Home Safety Hotline has a linear story with the same order of callers and questions. You can follow our guide below to get all the correct answers.

There are seven services, with increasing call volumes as you progress each day. Each shift gives you new entries, but this does not mean that they will come up as a solution. To unlock the good ending, you must enter all the correct answers Home Safety Hotline.

All correct answers in Home Safety Hotline, listed

In this analog horror game, players must solve their opponents’ problems using a list of strange plagues from other worlds. Home Safety Hotline mixes domestic problems with the popular indie horror idea of ​​impostors from different dimensions invading your home. While Supervisor Carol warns you to keep these newly added vermin items to yourself, as they are not public, you continue to receive mysterious emails from Mike, who tries to dissuade you from working at the Home Safety Hotline.

Day one

  1. John: Cockroaches
  2. Elegance: Mice
  3. strict: Wart
  4. Tim: Sign

Home Safety Hotline starts with relatively normal pest problems. Read the description of each listing and compare it to the caller’s transcript.

If you follow these answers, you will receive 100 percent accuracy at the end of each shift, which will reward you with a coupon. Check your accuracy to see if you answered each question correctly. A caller calls you back and tells you that they no longer need your services because you gave them the wrong information the first time they called. Each incorrect answer will lower your accuracy at the end of your shift.

Day two

  1. Mike: Black mold
  2. Hunnigan: Regular hobb
  3. Michael: Mice
  4. Fred: Carpenter ants
  5. Than: Office hobb

Things start to slow down as you head into day two. The new, bizarre mentions like Hobbs, Stair Slugs, and Growths distract you from the callers’ questions. You also hear about missing persons reports after the increased number of alternative vermin encounters.

Day three

  1. David: Stair snail
  2. Peter: Frozen pipes
  3. Quay: Memory flap
  4. Harvey: Bed teeth
  5. Wanda: Termites
  6. Gerrit: Bogeyman

As day three dawns, you will begin to experience network errors form from time to time. Be sure to read all new listings before answering the first caller so you can memorize phrases related to the caller’s description.

Day four

  1. Ash: False beet
  2. Felicia: Night gnome
  3. Belinda: Attic gnome
  4. Be able to: False artifact
  5. Lion: Broken hobb
  6. Fil: Fae Flu
  7. Keel: Unicorn molds
  8. Jackie: Travel gnome
  9. Larry: Cellar cave

On day four, there are no ordinary household pests. The alternatives invade, but Supervisor Carol doesn’t seem to mind. Her dialogue slowly changes to old English as she welcomes you at the start of each shift. Could Carol also be an imposter?

Day five

  1. Patrice: Twig tree
  2. Robert: Regular hobb
  3. Pamela: False flower
  4. Andy: Lamp Sprite
  5. Albert: Floor roots
  6. Helen: Mirror Nymph
  7. Ramona: The horde
  8. Maple: Night Whirl
  9. Pie: Portal
  10. Jules: Soap sprite

The household pests are getting harder and harder to track down. As the stakes get higher, it’s up to you to spot each mention and report it to save the caller. Luckily, you have unlimited time to read each item while you leave the caller on hold. Taking a moment to answer each question will not decrease your accuracy rate.

Day six

  1. Brittany: Wine sprite
  2. Ruth: Wood fences
  3. Capacity: Spriggan
  4. Jay: Autumn vines
  5. Jill: The neighbors door
  6. Claire: Fae party
  7. Paul: Bedbugs
  8. Karel: Gnome
  9. Edward: Troll
  10. Sheila: Tea sprite
  11. Christie: Bed witch
  12. Carla: Whistling fungi
  13. Rachel: Pooka

Take your time to learn each item in preparation for the final day of The Trial. You won’t have a description for each item, but all items are now unlocked on day six.

Day Seven

Unlike the previous six working days, Safety lines for home throws riddles at you that you have to solve using your input log. The Trial consists of unknown callers who send vermin questions in the form of riddles. The entry descriptions are no longer available for this round.

  1. Your trial has begun: Bees
  2. Show your knowledge: Animation
  3. Moving forward: Rain nymph
  4. Go ahead, employee: Housefly
  5. To be happy: Cabinet labyrinth
  6. Expand your mind: Seedling
  7. Let go of your stiff soul: House fires
  8. Descend: Dorcha

You will be promoted if you achieve an accuracy of 90 percent or higher in The Trial, where you get the good ending in Home Safety Hotline.


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