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TFT Patch 14.19 patch notes – a Dawn of Heroes Revival

Listen up, old man Team Fight Tactics Fans: It’s time to relive another old favorite set from the game with a special mode. And in the main game, many balance changes and a new pass.

Following the announcement we reported earlier this month, Riot Bringing back Dawn of Heroes with a Revivaland we finally have more details. Set 5.5 is the second Revival in TFT—Set 3.5, Galaxies, was re-released in January 2024, but with some changes from the original format.

The Dawn of Heroes Revival starts on September 25th at 6:30pm CT and runs until November 4th, also at 6:30pm CT. As a new special mode, it also has its own Revival Ranked Ladder.

Just half an hour later, at 7:00 PM CT on September 25, Magic and chaos Chapter Two Pass goes live. New, exclusive rewards from the regular pass and Pass+ include an Arena, five Little Legends, and two Booms.

Magic N' Mayhem Pass Chapter 2 Rewards
Magic N’ Mayhem Chapter Two Pass Rewards. | Image via Riot Games

Some of the balance changes had already been announced on PBE last week, like the Queenguard’s Armor nerf to reduce some of the Faeries’ power and a buff to Warriors. But there’s so much more this time around. Here’s everything you need to know.

Highlights of TFT's patch 14.19
Patch 14.19 Highlights | Image via Riot Games

Patch 14.19 TFT property balance changes

This time around, seven traits are being changed: Eldritch (at all ranks except one), Faerie (only via the Queenguard armor item), Frost, Honeymancy, Mage, Sugarcraft, and Warrior.

  • Eldritch:
    • Infected Golem (3)
      • Attack damage increased from 60 to 65
      • Power output reduced from 250 to 240 percent
      • HP phase scaling multiplier adjusted from 0.9/1/1.05/1.1/1.5x to 1/1.05/1.1/1.4/1.5x
    • Dark Monolith (5)
      • HP multiplier for phase scaling increased from 0.65/0.85/1.2/1.45/1.55x to 0.7/0.9/1.25/1.6/1.75x
    • Many-eyed beast (7)
      • Call capacity increased from 340 to 375 percent
      • HP phase scaling multiplier adjusted from 0.6/0.75/0.9/1.15/1.3x to 0.6/0.75/0.95/1.3/1.45x
  • Fairy: Queen’s Guard armor healing and shielding have been reduced from 35 to 25 percent
  • Fairy: Queen armor healing from queen damage has been reduced from 15 to 12 percent
  • Frost: Attack damage and skill power adjusted from 16/35/50/80 to 16/35/50/90
  • Frost: Soldier explosion damage reduced from 600–800 to 500–700
  • Honeymoon: Percentage of damage per bee adjusted from 6/8/15 to 5/8/16 percent
  • Honeymoon: Percentage of damage per bee adjusted from 3/4/10 to 3/4/8 percent
  • Magician: Power strength at 10 units increased from 140 to 200 percent
  • Sugar work: Candy bonus Health at six units increased from 50 to 100
  • Warrior: Damage Amp adjusted from 10/18/25 to 10/20/25 percent
  • Warrior: Omnivamp adjusted from 10/18/25 to 10/20/25 percent

Patch 14.19 TFT item balance changes

  • Moonstone Renewer: Shielding reduced from 60–360 to 55–325

Balance changes for Radiant items in patch 14.19

  • Demon Slayer (Giant Slayer): Power and attack damage increased from 40 to 50
  • Demon Slayer (Giant Slayer): Damage Amp increased from 40 to 50 percent
  • Equinox (Evens Shroud): Bonus armor and magic resistance increased from 50 to 70
  • Equinox (Evens Shroud): Duration increased from 15 seconds to 20 seconds
  • Rosethorn vest (Bramble vest): Bonus health increased from eight to fifteen percent
  • Sunlight Cape (Sunfire Cape): Health increased from 300 to 450
  • Sunlight Cape (Sunfire Cape): Armor increased from 20 to 40
  • Willbreaker (Guardbreaker): Damage Amp increased from 40 to 50 percent

Charm balance changes in patch 14.19

  • Desperate plea: DELETED
  • Magic pan: DELETED
  • Magic spatula: DELETED
  • Lightning strike: re-enabled
  • Meteor storm: re-enabled
  • (NEW) Conjure Support: 25g – Get a Support Anvil (Stage 5+)
  • (NEW) Study hard: 1g – Earn 2 XP for each Study Hard you purchased for this game (Stage 3/4)
  • Vibrations: from every eight seconds to every ten seconds

Patch 14.19 TFT Champion Balance Changes

Not many champions are being changed this timebut Riot’s intention is to make sure that all units are valuable at some point. They focus on a few high-power units, and also some underpowered champions like Seraphine and Syndra.

Changes in patch 14.19 with one price

  • Serafine: Power output increased from 220/330/495 to 240/360/540 percent
  • Just say: Mana reduced from 20/60 to 10/50
  • Twitch: Item class updated to Attack Caster
  • Ziggs: Power output reduced from 200/300/450 to 190/290/435 percent
  • Ziggs: Skill area damage reduced from 100/150/225 to 95/145/215 percent

Changes in Patch 14.19 with two costs

  • Ahri: Foxfire damage power increased from 12/18/27 to 13/20/30 percent
  • Main Character: Kunai base damage ability increased from 140 percent AD + 30/45/70 percent AP to 150 percent AD + 30/45/70 percent AP
  • Nila: Power strength adjusted from 360 percent AD to 360/360/380 percent AD
  • Syndrome: Power output increased from 220/330/495 to 230/345/520 percent
  • Syndrome: Adjacent damage power increased from 110/165/245 to 115/170/260 percent

Patch 14.19 changes with three costs

  • Ezreal: Attack damage reduced from 60 to 55
  • Hecarim: Ability Cleave damage reduced from 140/140/145 percent AD to 125/125/130 percent AD
  • Curse: Power Strength adjusted from 100 percent AD + 16/24/36 percent AP to 110 percent AD + 16/24/36 percent AP
  • Catherine: Power output reduced from 175/260/420 to 165/245/395 percent
  • Veigar: Power rating adjusted from 240/330/450 to 240/330/475 percent
  • Wukong: Passive bonus Armor and Magic Resistance increased from 40 to 45

Four-Cost Patch 14.19 Changes

  • Gwen: Ability Dash logic updated. She now dashes to the hex that would hit the most total targets (aiming at her current target), and she rolls the draw to the hex that is furthest from the most enemies. If her current target is outside her base dash range of three hexes, she now dashes the shortest distance to reach them instead of getting infinite dash range.
  • Gwen: Small clipping damage power reduced from 45/70/210 to 40/60/180 percent

Five-Cost Patch 14.19 Changes

  • (BUGFIX) Rosehip: Briar is no longer unstoppable in her mad form
  • Morgana: Real damage health threshold lowered from 33 to 25 percent
  • Norra: Mana adjusted from 30/90 to 30/80

Patch 14.19 TFT buff balance changes

  • (BUGFIX) Flexible: now correctly displays health on signs
  • Flexible: Health per emblem reduced from 40 to 30
  • High horsepower (Lillia): Bonus damage increased from 240 to 260 percent
  • Article ladder: has been re-enabled
  • Column of Flame (Shen): Power strength increased over time from 40/60/95 to 45/70/110 percent
  • Royal Guard (Fairies): Queen ability power and attack damage reduced from 1.5 to one percent
  • Spider Queen (Elise): Poison damage increased from 110 to 120 percent
  • Winter is coming (frost): Health reduced from 200 to 150
  • Winter is coming (frost): Attack speed reduced from 20 to 15 percent
  • Witches’ Bang (Poppy): Net worth increased from 75 to 80 percent
  • Zap Attack (Blitzcrank): Damage rate reduced from every four seconds to every five seconds

Patch 14.19 TFT bug fixes

All patches 14.19 TFT bugfixes
Akali now uses her enhanced attacks well when equipped with Runaan’s Hurricane and Hextech Gunblade.
Briar is no longer unstoppable in her raging form.
Pillar of Flame (Shen’s Champion Augment) can now be cast at a greater distance when there are no targets within range, instead of being cast near/on itself.
Fixed a bug that caused Pillar of Flame (Shen’s Champion Augment) to function inconsistently on away boards.
Yuumi now properly grants attack damage instead of skill power to AD casters like Varus and Ezreal.
Skill-based nerf: Draconic Mastery no longer counts takedowns in PvE rounds.
Faerie Augments now correctly require the ability to be activated to be displayed on 3-2 and 4-2.
Pillar of Flame (Shen’s Champion Augment) requires Bastion to be activated to appear on 3-2.
Fixed some bugs surrounding four-star units.
The Forge and Anger issues no longer transform the Tactician’s shield or cape.
Fixed a Stage 5+ Carousel that was incorrectly offering three Tactician’s Crowns + six other non-Tactician’s items. Now, as before, the only Carousel with Tactician’s items is ALL Tactician’s Items (three Crowns, three Shields, and three Capes).
The emblem variant for Arcana now includes the Tactician’s cape and shield twice in addition to the crown.
Who reported this: Reforging a unit with all three different Tactician’s Items will no longer yield nothing.
Flexible now correctly assigns health on signouts.
Wukong’s shield duration with the Spin to Win expansion is now correctly two seconds instead of 0.3 seconds.
Morde Wizard: Mordekaiser with a Mage Emblem is now manalocked for the correct duration.
Fixed some interactions between Overencumbered and the Polymorph charm.
Jak’Sho the Protean (Radiant Adaptive Helm)’s tooltip now correctly indicates that it grants 40 bonus AP in the back two rows.

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